FOR INTERACTIVE SKETCH, CLICK HERE.
^the program runs too slow on this page…
Reach series, 2018-current.
Rendered with code in Processing.
ArrayList blips = new ArrayList();
float rows = .5;
float cols = 50;
float segLength = 2;
float numBlips = (rows+1)*(cols+1);
float maxBlips = numBlips;
float xplot;
float yplot;
float xmargin;
float ymargin;
float xMargin = 0;
float yMargin = 0;
void setup() {
size(320, 500);
xmargin = xMargin;
ymargin = yMargin;
for (int j = 0; j <= cols; j++) { for (int i = 0; i <= rows; i++) { xplot = i((width-(xmargin2))/rows); yplot = j((height-(ymargin2))/cols); if (xplot>width)xplot=0;
blips.add(new Blip((int((rows+1)*j)+(i+1)), xplot+xmargin, yplot+ymargin));
}
}
}
void draw() {
background(255);
strokeWeight(1);
stroke(0);
for (int i = 0; i < blips.size(); i++) {
Blip blip = blips.get(i);
blip.display();
}
}
class Blip {
int numSegments = 200;
float[] x = new float[numSegments];
float[] y = new float[numSegments];
float[] angle = new float[numSegments];
float targetX, targetY;
int id;
float startx = random(0, width);
float starty = random(0, height);
float d;
Blip(int idint, float xPlot, float yPlot) {
id = idint;
xplot = xPlot;
yplot = yPlot;
x[x.length-1] = xplot; // Set base x-coordinate
y[x.length-1] = yplot; // Set base y-coordinate
//reOrder();
}
void reOrder() {
id-=1;
}
void display() {
reachSegment(0, mouseX, mouseY);
for (int i=1; i=1; i--) {
positionSegment(i, i-1);
}
for (int i=0; i<x.length; i++) {
segment(x[i], y[i], angle[i]);
}
}
void reachSegment(int i, float xin, float yin) {
float dx = xin - x[i];
float dy = yin - y[i];
angle[i] = atan2(dy, dx);
targetX = xin - cos(angle[i]) * segLength;
targetY = yin - sin(angle[i]) * segLength;
}
void positionSegment(int a, int b) {
x[b] = x[a] + cos(angle[a]) * segLength;
y[b] = y[a] + sin(angle[a]) * segLength;
}
void segment(float x, float y, float a) {
pushMatrix();
translate(x, y);
rotate(a);
line(0, 0, segLength, 0);
popMatrix();
}
}
Seriously, don’t open the code on your phone.